“INKOVOLTA” README
Scripting brief
Components written in c#
Made with Unity 2019.3
C#
Used for core in-game mechanics:
 Spawn enemies with key items
 Item drop and enemy fly away
 Collider interactions such as push and grab
 Item teleportation
 Tap-to-build mechanics
 visual feedback
 Controls
TOOLS
Dotween
For gameplay animations
Programming decisions were determined by unity limitations
INKOVOLTA is a demo game developed for the GLOBAL GAME JAM EVENT OF 2020 under the Creative
Commons license please refer to the proper documentation.
Edgar Alonso, Carlos Alvarez, Daniel Beltran, Ramon Zambrano
All assets and coding with the exception of the BGM were created from scratch by the artists and
developers aforementioned.